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We tested points rendered at 0-4 dioptres of depths having angular resolutions of up to 4x4 viewpoints within a pupil. The simulation predicted small and constant accommodation errors, which contradict the findings of previous studies. An evaluation of the optical resolution on the retina suggested a trade-off between the maximum achievable resolution and the depth range of a rendered point where in-focus resolution is kept high. The proposed framework can be used to evaluate the upper bound of the optical performance of an LF display for