https://www.selleckchem.com/pr....oducts/mk-8353-sch90
Recent years have witnessed a growing interest in serious games (SGs), i.e. digital games for education and training. However, although the potential scalability of SGs to large player populations is often praised in the literature, available SG evaluations did not provide evidence of it because they did not study learning on large, varied, international samples in naturalistic conditions. This paper considers a SG that educates players about aircraft cabin safety. It presents the first study of learning in a SG intervention c