https://www.selleckchem.com/pr....oducts/emricasan-idn
To compare the pattern of brain waves in video game addicts and normal individuals, a case-control study was carried out on both. Thirty participants were recruited from 14 to 20 years old males from two gaming centers. Twenty healthy participants were gathered from different schools in Tehran using the available sampling method. The QEEG data collection was performed in three states closed-eye and open-eye states, and during a working memory task. As expected, the power ratios did not show a significant differenc